Revision 2. What if it was a builder/explorer Like start with empy prog + output and slowly build and explain ? like a vid tutroial?? Revision 1. SOURCE EXPLORE IS IT COMPUTER This is a p5.js project. (click to learn more) The goal is to create virtual computer parts that can be combined to make logical circuits I aimed for an arsty flare as well as a game-like feel The most relevant file is sketch.js -- the other files primarily serve the purpose of helping this one run they would look about the same for any p5.js project The program is organized into __ parts: graphics wrapper, data model, p5 event handlers (1) p5 event handlers : (687) function draw, (529) function keyPressed, mouse, windowresize, (494) function setup Establish an order, take them on a code tour SOURCE EXPLORE what does it do? MyProgram - "This program can change the weather" index.html - ..."this is the entry point, it leads to everything else" main.js - "here is where the magic happens" style.css - "in this case, this file is mostly used to give us a fullscreen canvas" Well... I don't want to have to explain HTML a million times over. I want this program to be for explaining MY program, and apsects of it that are special ! IS IT COMPUTER I think it has 3 parts RENDERING, INPUT, and LOGIC rendering is pretty simple, and I add some toony randomness to it input largely relies on keyboard shortcuts, since that was easier logic just some basic OOP... NOT THAT INTERESTING ! I need better examples to work with .... maybe WPS? ... Game Of Walls ... Rank ... Love Land ... Deriv (for fun) ... Cell Game ... Interference ... RPL ... PlexPlot ... Collection of Thoughts ... VBF ... Map of Ideas ok yeah good, tech demo-y stufff. stuff mostly from programming, and non-sketch playable So Who first? I think Love Land is a great candidate, because it's pretty unclear what it is without looking at the code title: love land desc: inf draw plat: typescript file(s) of interest: scene.ts this makes me sad.